Vista 2d sketchup




















A box on the bottom right of the screen will be showing your input. A confirmation pop-up will appear, click yes, now all your imported geometry is adjusted to the correct scale. Create one folder with the existing layers and another for the imported ones. This allows the layers to be toggled on or off for different visualizations with a single click.

It is necessary to geo-locate your model to ensure buildings are in the correct location and prepare it for importing local context. Then roughly align also the imported 2D data. Due to being sourced differently with each platform there can be slight discrepancies between data. It is time to finish up housekeeping and to do that, we need to prepare the model for massing. Once the area has been cleared, right-click on one of the remaining buildings and select Lock so that all remaining buildings will lock into place.

Before converting the 2D floor plan to 3D development we need to move relevant lines SketchUp edges from component to the root of SketchUp model:. We will start creating new development by creating city blocks, which will give us an additional levels of information, such as Floor Area Ratio, Site Coverage, etc. The 2D floor plans can now be changed into city blocks. Once city blocks are created, we need to add some buildings to them.

These are parametric buildings that react to design adjustments while providing immediate recalculations of data. To see how these tools work, check out the overview in the following video, or read the upcoming sections for steps that guide you in using these tools. In addition to the navigation tools, SketchUp includes several standard views, which you find on the Camera menu. In the following figure, you see how a model looks in each of the standard views: Top Callout 1 , Bottom 2 , Front 3 , Back 4 , Left 5 , Right 6 , and Iso 7.

Tip: When you use the standard views or the more advanced features of the navigation tools, remember that SketchUp uses the concept of a camera to represent your view. This technique is often used to present a completed model. You can also save specific views as scenes, which you can then animate. See Communicating Your Designs for details. Orbiting enables you to view geometry from the outside. To rotate the camera about a model, activate the Orbit tool , which you find in the following areas of the SketchUp interface:.

Tip: You can temporarily activate the Orbit tool while in any other tool except the Walk tool : On a three-button mouse: Click and hold the scroll wheel. On a one-button mouse: If you use macOS, press and hold the Control and Command keys while clicking and holding the left mouse button.

On a one-button mouse or trackpad, press and hold the Control , Command , and Shift keys simultaneously while holding down the mouse button. On any mouse, if the Orbit tool is selected, press and hold the Shift key. In SketchUp, as in many other programs, you can zoom in for an extreme close up, or zoom out to see the bigger picture. Biagio Palumbo. Lingue soft. Autore Trimble. Aggiornato Questa settimana. Shop for Home. Herman Miller Online Store Looking to buy for your home?

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