The product is called a 3D model. Someone who works with 3D models may be referred to as a 3D artist. It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. The model can also be physically created using 3D printing devices. Popular 3D Models. Tags: other , explode , detonate , similar , things , dreamed , always , burst , havoc , destroy , Fragment , 3dsMax , demolish , wreck , wreak , break , RayFire.
RayFire 1. RayFire is a plugin that allows you to infinitely Demolish or Slice 3d objects in Runtime over and over as well as Preshatter them to fragments in Editor. Automatically creates particle Debris and Dust on Demolition, Activation, and bullet impact. RayFire provides Advanced Dynamic Simulation Control over your simulated objects and demolished fragments like Activating them at the moment you need and affect them by Bomb explosion, Gun shooting, Wind and Vortex forces.
Object will be affected by gravity, will start fall down and it will be possible to affect on it by other simulated objects. Object will freeze in the air until the first collision, then it will start behaving as Dynamic object.
Object will freeze in the air and will not be affected by gravity, it can be affected by other simulated objects but it will not start to fall down until it will be activated. After activation object will start behaving like a Dynamic object. Object will affect other objects but will not be affected anyhow by any other object. Object can be activated and start behaving like Dynamic object.
Object Types: - Mesh. Simulate object using it's Meshfilter's mesh in Mesh Collider. Allows to demolish SkinnedMesh objects. Simulate object using all it's children Meshfilter's meshes as one solid concave object. At demolition Cluster will detach every child and start to simulate them on their own. If a child is a root for other children with meshes after demolition it will be considered as Nested Cluster as well. At demolition Cluster will detach fragments at contact point while the rest of the fragments will stay as solid cluster.
At every demolition cluster checks itself for connectivity and if it detects that some groups of fragments are not connected together anymore they will start to simulate as separate Connected Clusters. Demolition Types: - Runtime. Demolishes object in runtime relative to the collision point. Swap demolished object to predefined reference which can be another scene object, cluster, prefab, or FBX asset.
Can be used on any platform. Prepare fragment meshes in Awake and create fragments at demolition. Prepare fragments in Awake and keep them deactivated until demolition. Fragment Types: - Voronoi.
Low poly, convex, physics friendly fragments. Low poly, convex, stretched along one axis. Low poly, convex, stretched along two axes. Low poly, convex, creates radial fragments pattern.
Low poly, convex, uses custom User defined Point Cloud for fragments distribution. Slice object by planes. Allows to glue fragments together and produce complex high poly concave fragments.
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